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Create, Experiment, Build, Question and Learn. I am a specialist Product and Graphic Design Teacher, specialising in the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in real-world contexts and challenges. My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.

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Create, Experiment, Build, Question and Learn. I am a specialist Product and Graphic Design Teacher, specialising in the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in real-world contexts and challenges. My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.
SketchUp Introductory Lesson Plan OFSTED Outstanding
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SketchUp Introductory Lesson Plan OFSTED Outstanding

(1)
A simple introduction to Google Sketchup. Pupils go through the basic features of the software with a differentiated hand-out to create a model toothbrush. This lesson observation was graded as ‘outstanding’. The lesson consists of a starter activity, step-by-step instructions for each tool, clear assesment criteria and a review. Also included is a homework task and teacher example.
Flat Pack Cardboard Furniture Project
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Flat Pack Cardboard Furniture Project

(2)
Pupils’ love being creative with this hands-on project. Students are tasked with creating a mini prototype piece of flat-pack furniture for a furniture manufacturer. I have used Cardboard and envelopes (to personify flat-pack packaging) with a craft knife but this project could be adapted for other materials such as HIPS or wood. Also Included are differentiated resources and student/teacher examples. In this series of lesson, students are introduced to the benefits of flat pack furniture in logistics and manufacturing through class discussions and group tasks. They then create their own piece of ‘to-scale’ cardboard furniture that can be disassembled and flat packed. Students work in teams of four with a skills mapping sheet and are each assigned the job role of ‘Designer’, ‘Manufacturer’, ‘Quality Control’ and ‘Team Leader’. There is are also guides included to help with the design and assembly of their product. Introduction to SOW ♦ Class discussion/group tasks on flat pack furniture ♦ Modelling ♦ Optional extension Activities should be spread over 2/3 lessons If you enjoyed this lesson, please see the other lessons in this or other Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from initial ideas, final isometric sketching, writing a specification and clay model making (prototyping). If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Graphic Design Project L3 Typography Commercialisation
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Graphic Design Project L3 Typography Commercialisation

(1)
One of a series of Graphics Personification lessons, where students are introduced to graphic design and typography to create a piece of ‘positive advertising’. In this third lesson, students are tasked with personifying a letter, so that collectively the class can create a personified typeface. This typeface will then be used in later lessons to form the text for a piece of ‘positive advertising’. Also included is an instructional video to aid with delivery of content. If you enjoyed this lesson, please see the other lessons in my personification graphics scheme. This scheme was designed for KS3 but could also be used with KS4 students.
Wood Theory Resistant Materials
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Wood Theory Resistant Materials

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This lesson is an excellent, accessible introduction into wood theory or KS3, 4 or 5. It is essential that design technology and/or product design students know this as part of their theory, ready for assessments. The lesson covers hardwoods, softwoods and manufactured boards, wood examples and their respective properties and manufacturing (felled, formed and finished) through various activities. Included is also a video on plywood production, worksheets and home learning tasks.
Zaha Hadid Biomimicry
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Zaha Hadid Biomimicry

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Zaha Hadid & Biomimicry - Graded Outstanding Pupils’ love being creative with this project. Lessons are differentiated with strong cross-curricular (Literacy, Geography, Science) links, whilst requiring very little resources (only paper). Also Included is homework, differentiated resources, and student/teacher examples. Also included is an instructional video to aid with delivery of content. **In this lesson students will be introduced to the architect Zaha Hadid. They will identify and demonstrate the key words ‘natural forms’, ‘form’ and ‘fluidity’ through group tasks and a class-discussion. Culminating in as design brief led task; where they will design their own purpose built building for the Tokyo 2020 Olympic games, taking inspirations from natural forms. ** Lesson consists of starter> class discussion> main task. Lesson couldbe extended over several lessons; particularly with the latter task. If you enjoyed this lesson, please see the other lessons in my KS3 Architecture series (each lesson for each individual architect). In this unit, pupils will gain an understanding into what is architecture and identify the individual architectural styles and creative processes of varying architects (Le Corbusier, Zaha Hadid, Frank Gehry and Daniel Libeskind), applying their understanding through 2D and 3D model-making. – Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
IB MYP Design Units Full Bundle
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IB MYP Design Units Full Bundle

11 Resources
Full MYP Units Bundle which can cover the entire MYP 1 - 5 Design curriculum, representing a significant saving over buying units individually. In these outstanding, creative units, students are tasked with designing and making solutions in line with specific client-led briefs. With practical, written, and theory work closely related to the new MYP Design Specification and four assessment criteria. These units/projects have been designed for a term (12-14 weeks) or half-term (6-8 weeks) though each can be extended or condensed by modifying the design process and portfolio accordingly. Included is a unit planner that maps each project to units of inquiry (IB), sustainable development goals (UN), ATL skills (IB), and inner development goals (IDGs). Each project covers the entire iterative (non-linear) design process as well as relatable theory. The units are flexible and can be adapted to be taught throughout MY1 to MY5. The recommended MY year group can be found below. Units include: Product Design Unit - Desk Tidy Product (MY1). Graphic Design Unit - Personified Typography (various briefs) (MY1). Product Design Unit - Cardboard Up-cycling Project (industry brief) (MY2). Product Design Unit - Phone Stand Product (MY2 or 3). Architecture Unit - Introduction to Architecture. Worlds’ Leading Architects and Their Creative Processes (MY2 or 3). Product and App Design Unit - Smart Water Bottle and App (MY3). Architecture Unit - Designing Accessible, Innovative, and Sustainable Schools. (MY3 or 4). Product Design Unit - LEDC Solar Light. (MY4). Product and App Design Unit - Smart Toothbrush. (MY4). Architecture Unit - Microhouse. (MY5). Engineering - 3D Printed Bridge. (MY5). For more information about each unit please click on each relevant individual resource.
Frank Gehry Form L2 Model Making
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Frank Gehry Form L2 Model Making

(0)
Pupils’ love being creative with this project. Lessons are differentiated with strong cross-curricular (Literacy, Geography, Science) links, whilst requiring very little resources (only paper, card and tape). Also Included is differentiated resources, and student/teacher examples. Students are introduced to the architect Frank Gehry. They will identify and demonstrate the key word ‘Form’ through group tasks, individual tasks and class-discussions. Leading to drawing and modelling exercises. Culminating in a design brief led task; where they are tasked with designing their own Architectural pavilion, taking inspiration from Gehry’s creative process to form. Students then create a model from scrap cardboard, leading from their creative form drawings from the last Frank Gehry lesson. Lessons consists of: ♦ Starter ♦ Class discussions ♦Optional Sketchup protoype (free cloud-based program) ♦ Main cardboard making task. Lesson could be extended over several lessons; particularly with the latter task. If you enjoyed this lesson, please see the other lessons in my KS3 Architecture series (each lesson for each individual architect). In this unit, pupils will gain an understanding into what is architecture and identify the individual architectural styles and creative processes of varying architects (Le Corbusier, Zaha Hadid, Frank Gehry and Daniel Libeskind), applying their understanding through 2D and 3D model-making. – If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Graphic Design Typography Advertising Unit
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Graphic Design Typography Advertising Unit

6 Resources
A series of Graphic design lessons, where students are introduced to graphic design, typography and advertising. 1 Students are introduced to graphic design, personification and anthropomorphism through various questioning activities and a Pixar based exercise. Students learn how brands use personifciation effectively in advertising (M & M’s and Kellogg’s) before creating their own Pixa research page, demonstrating an understanding of the key words learnt; in a visual way. 2 In this second lesson, students are introduced to graphic design and typography through various questioning activities and videos. They are introduced to the illustrator (Paul Thurlby) and shown how he personifies type for commercial gain; through products and advertising. This then leads to students creating their own artist research page, demonstrating an understanding of the key words learnt; in a visual way. 3 In this third lesson, students are tasked with personifying a letter, so that collectively the class can create a personified typeface. This typeface will then be used in later lessons to form the text for a piece of ‘positive advertising’. 4 In this fourth lesson, students are tasked with personifying type to form the text for a piece of ‘positive advertising’. This is in response to an industry style, client brief by the NHS for their ‘Change 4 Life’ campaign. This lesson could be extended over several lessons. 5 In this fifth lesson, students are tasked with designing a promotional piggy bank. This is in response to an industry style, client brief by Halifax encouraging people save with them. This lesson could be extended over several lessons. This scheme was designed for IB MY1 – If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Flat Pack Furniture Project
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Flat Pack Furniture Project

(0)
Pupils’ love being creative with this hands-on project. Students are tasked with creating a mini prototype piece of flat-pack furniture for a furniture manufacturer. I have used Cardboard and envelopes (to personify flat-pack packaging) with a craft knife and tape or glue gun but this project but it could be adapted for other materials such as HIPS or wood. Also Included are differentiated resources and student/teacher examples. In this first lesson, students are introduced to the benefits of flat pack furniture in logistics and manufacturing through class discussions and group tasks. They they create their own piece of furniture that can be disassembled and placed flat inside an envelope. There is also an extension task where they can draw ‘wordless’ instructions for another student to try to assemble there design. Introduction to SOW Class discussion/group tasks on flat pack furniture Modelling Optional extension Activities should be spread over 2/3 lessons If you enjoyed this lesson, please see the other lessons in this or other Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from initial ideas, final isometric sketching, writing a specification and clay model making (prototyping).
Full KS3 Product Design Units Bundle
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Full KS3 Product Design Units Bundle

12 Resources
Full KS3 Project Bundle which can cover the entire of KS3 Product Design, representing a significant saving over buying individually. In these outstanding, creative scheme of work, students are tasked with designing and making a product in line with a specific brief. With practical, written and theory work closely related to the new 1-9 GCSE Design Technology Specification and the NEA. It covers the entire iterative (non-linear) design process as well as relatable theory. The SOW can be adapted to be taught at KS3 or KS4. Full KS3 Product Design Project Bundle consisting of: STEM (Science, Technology Engineering & Maths) Project Desk tidy Project Iterative Ergonomics Water Bottle Project Iterative Storage Unit Ikea Project Architecture Project Iterative contemporary furniture Project Biomimicry Espresso Cup Project Theory lessons covering: Ergonomics & Anthropometrics Packaging Evaluating Sustainability and energy stores Target Market Technology Push & Market Pull Plastics Woods Theory For more information about each lesson/project, please click on each relevant individual resource. These units/projects have been designed for a term (12-14 weeks) or half-term (6-8 weeks) though each can be extended or condensed by modifying the design process and portfolio accordingly.
Sketching Techniques Specification
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Sketching Techniques Specification

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Pupils’ love being creative with this project. Lessons are differentiated with strong cross-curricular (Literacy, Geography, Science) links, whilst requiring very little resources (only paper and product examples). Also Included are diffirenciated resources and student/teacher examples. In this second lesson, students will continue the iterative product design process. Students write their own specification; through group tasks, individual tasks and class-discussions. We then cover some basic sketching techniques before leading to them sketching their initial ideas which they must then justify, through annotation. Lesson consists of literacy starter> class discussions>prep task> main task. Lesson is a double but could be extended over several lessons. If you enjoyed this lesson, please see the other lessons in my Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from existing research/analysis, writing a specification, initial ideas, isometric drawing and CAD modelling.
SketchUp CAD Modelling
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SketchUp CAD Modelling

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Pupils’ love being creative with this project. Lessons are differentiated with strong cross-curricular (Literacy, Geography, Science) links. Also Included are diffirenciated resources and teacher examples. In this fourth lesson in the scheme, students will continue the iterative, product design process. Students are tasked with realising their final drawing as a CAD model, using SketchUp software. Included is a 6, page step-by-step guide for students to follow (self-directed learning). Lesson consists of a starter> class discussions> main task (with guide) and plenary/review. Lesson should ideally be extended over several lessons. Also included is an additional starter that could be used in the next, subsequent lesson. If you enjoyed this lesson, please see the other lessons in my Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from existing research/analysis, writing a specification, initial ideas, isometric drawing and CAD modelling.
Biomimicry Espresso Cup Project  L1
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Biomimicry Espresso Cup Project L1

(1)
Pupils’ love being creative with this hands-on project. Lessons are differentiated with strong cross-curricular (Literacy, Science) links, whilst requiring very little resources; only paper and desired material (I have used Fimo clay but another material could be used instead, such as cardboard). Also Included are diffirenciated resources and student/teacher examples. In this first lesson, students are introduced to biomimicry, ergonomics and the project brief; ‘Design a series of contemporary interlocking (or complimenting) espresso cups based on biomimicry’. Students design; through group tasks, individual tasks and class-discussions. We then cover some basic sketching techniques before leading to them sketching their initial ideas, which they must then justify, through annotation (clear success criteria). Lesson consists of starter> class discussions> main task> peer assessment> plenary> Independent study (homework). Lesson is a double but could be extended over several lessons. If you enjoyed this lesson, please see the other lessons in this or other Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from initial ideas, final isometric sketching, writing a specification and clay model making (prototyping).
Packaging Design and Theory
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Packaging Design and Theory

(0)
Students love being creative with this hands-on project and it is a great introduction into graphic design, branding and how to evaluate a product for KS3 with strong cross-curricular links. Homework tasks are also included. In this project students are set a brief; to create a desk tidy for WHSmith yet this could be ammended to suit a diferent brief. Branding Logos Packaging Packaging symbols Sketching techniques (2-point, isometric) Evaluating with CAFE QUE Project requires Card, vacuum formed acrylic (optional)
Final and Isometric Drawing
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Final and Isometric Drawing

(0)
Pupils’ love being creative with this project. Lessons are differentiated with strong cross-curricular (Literacy, Geography, Science) links, whilst requiring very little resources (only paper and product examples). Also Included are diffirenciated resources and teacher examples. In this third lesson, students will continue the iterative product design process. Students complete sketching their initial ideas after a warm-up drawing exercise. This then leads to an introduction to isometric drawing techniques through various individual drawing exercises. They then render their own chosen design as a final drawing in an isometric projection. Lesson consists of literacy starter> class discussions>prep task> main task. Lesson is a double but could be extended over several lessons. If you enjoyed this lesson, please see the other lessons in my Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from existing research/analysis, writing a specification, initial ideas, isometric drawing and CAD modelling.
Frank Gehry Form L1 Ideation Drawing
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Frank Gehry Form L1 Ideation Drawing

(0)
Pupils’ love being creative with this project. Lessons are differentiated with strong cross-curricular (Literacy, Geography, Science) links, whilst requiring very little resources (only paper, card and tape). Also Included is diffirenciated resources, and student/teacher examples. **In this lesson students will be introduced to the architect Frank Gehry. They will identify and demonstrate the key word ‘Form’ through group tasks, individual tasks and class-discussions. Leading to drawing and modelling exercises. Culminating in a design brief led task; where they are tasked with designing their own pavilion, taking inspiration from Gehry’s creative process to form. ** Lesson consists of: ♦ Starter activity. ♦ Class discussions. ♦ Prep task. ♦ Main task. ♦ Optional paper modelling task. Lesson could be extended over several lessons; particularly with the latter task. Also included is an instructional video to aid with delivery of content. If you enjoyed this lesson, please see the other lessons in my KS3 Architecture series (each lesson for each individual architect). In this unit, pupils will gain an understanding into what is architecture and identify the individual architectural styles and creative processes of varying architects (Le Corbusier, Zaha Hadid, Frank Gehry and Daniel Libeskind), applying their understanding through 2D and 3D model-making. – If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Redesign Your School Architecture Unit
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Redesign Your School Architecture Unit

(0)
Together we can design more sustainable, inclusive and innovative schools. In this project, students are tasked with the global design challenge of re-designing schools so that they are more sustainable, inclusive and innovative. Using their own school as an example, students complete a portfolio, following the design process, to design, model and justify their solutions. Project covers: Introduction to the design brief. User Research Analysing other sustainable, innovative, and accessible school examples from around the world. Writing a design specification. Initial sketching. Refined sketching. CAD modelling. Final prototyping This project culminates in students re-designing their current school or designing a new school using free Google SketchUp software (free, Cloud-based, no installation needed). – If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Content, Form, Process, Mood Artist Lesson
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Content, Form, Process, Mood Artist Lesson

(4)
A simple introduction to Content Form Process Mood terminology in Art & Design. This could be adapted and is a great way to introduce almost any artist(s) the students may be studying in any given scheme as it can be altered easily whilst maintaining the same structure. Lesson consists of group work; a ‘warm-up’ task and then application as a 30 second presentation to their peers. Also included is a CFPM game that could be used as an extension activity. If you found this useful, please review. FREE
Smart Water Bottle Product Design Unit
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Smart Water Bottle Product Design Unit

(2)
A full scheme of work for you to try, for free. I hope your students enjoy it! This outstanding, creative scheme of work covers the full iterative design process where students design and prototype a water bottle that works together with an app. Inquiry: ‘Making better connections between digital and physical technologies can lead to more innovative, resourceful products.’ Lessons are differentiated with strong cross-curricular (literacy) links that align with the design and technology curriculum. The project requires very few resources and any apps used are free and cloud based. The project can be adapted for different physical and/or digital learning spaces. Included is a digital portfolio which follows the full design process in line with the design and technology curriculum. The portfolio can be delivered digitally, printed or used as a guide. Student/teacher examples are also included. Lessons include: ♦ Ergonomics and Anthropometrics theory. ♦ Internet of Things theory. ♦ Understanding and writing a design brief. ♦ Improving Ergonomics (optional) ♦ Writing a design specification for a particular user and client. ♦ User-centered design and user research methods. ♦ Ideation strategies. ♦ Sketching techniques: isometric, orthographic. ♦ Prototyping in foam, card or 3D printing (depending on learning space). ♦ UX design and wireframing an app. ♦ UI design and protyping a clickable prototype of an app. – If you enjoyed this project/scheme of work. Please visit my shop where there is a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please kindly leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Product Design Technology Visual Starter
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Product Design Technology Visual Starter

(4)
A visual starter for Product Design where students demonstrate their understanding of key words and/or it can be used to gauge prior understanding in the subject. Students can effectively differentiate and choose their own task or extension. Included is the original .ai file so that the resource can be adapted for different products/materials/key words etc. If you enjoyed this free resource, please kindly leave a review/rating.